@startuml
sprite $headset [48x48/16] {
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0000000000000000000039BBBB700000000000000BFFF500
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0000000000000000008FFFFFFFFFF00000000003EFFFC000
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}


!define FA5_HEADSET(_alias) ENTITY(rectangle,black,headset,_alias,FA5 HEADSET)
!define FA5_HEADSET(_alias, _label) ENTITY(rectangle,black,headset,_label, _alias,FA5 HEADSET)
!define FA5_HEADSET(_alias, _label, _shape) ENTITY(_shape,black,headset,_label, _alias,FA5 HEADSET)
!define FA5_HEADSET(_alias, _label, _shape, _color) ENTITY(_shape,_color,headset,_label, _alias,FA5 HEADSET)
skinparam folderBackgroundColor<<FA5 HEADSET>> White
@enduml